![]() ![]() That attention to detail extends to the levels too. This partnership also resulted in Lion King, Mickey Mania, and a million Genesis controllers broken in frustration worldwide. My personal favorite, however, is the guard who’ll keep stuffing his face until you get close enough for him to notice you. These little touches go a long way in catching the movie’s humor, and it’s clear a lot of effort went into getting everything to look right. If a guard tries the same thing, he’ll struggle across, clutching his burning foot and hopping up and down on one leg. Then there’s the part in level 1 where you run over hot coals. It’s funny, but it also gets you a free shot when the embarrassed guard stops attacking you to pull his pants back up. For example, strike a palace guard with your sword and there’s a good chance his pants will fall down, revealing his polka-dotted boxers. Character and enemy sprites are large, detailed, fluidly animated, and just as expressive as their movie counterparts. Aladdin himself skips across the victory screen whenever you complete a level, but special mention goes to the enemies. The result is a faithful rendition of the movie’s characters and locales. The Genesis version of Aladdin is a different game entirely from Capcom‘s effort on the SNES, one that had Virgin Games working in tandem with Disney artists and animators. Like everything else I grew up with on the Genesis, Aladdin is a mixed bag of nostalgia and frustration. “(16 bits) will give you such a crick in the neck !” ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |